OpenTTD 16.0-beta1
We’ve been working on some exciting new features for OpenTTD 16, and they need testing! The first beta release is now available, and we’ve opened the competition to create the title game for the next release.
Making use of a test version of the magnifique AUSSET and what became known as SAC’s (stolen) trees we see an excellent track design and good use of available trains and newstations.
We’ve been working on some exciting new features for OpenTTD 16, and they need testing! The first beta release is now available, and we’ve opened the competition to create the title game for the next release.
It’s April, time for a new OpenTTD version?
Sort of. We’re hard at work on features for OpenTTD 16, but in the meantime we’ve fixed a few bugs including a multiplayer desync triggered by train crashes.
Fixes incude:
If you find any more bugs, please report them here.
I wanted to provide an update on the situation with OpenTTD on Steam and GOG, and what the Atari re-release of Transport Tycoon Deluxe means for OpenTTD. There has been a lot of speculation and, in some cases, misinformation spread about what has happened. Our initial announcement perhaps didn’t provide as much detail as we could have, but I want to reassure OpenTTD fans that we have not been “pressured” by Atari to make these changes.
OpenTTD has been available on the Steam Store for the past five years. During that time, we’ve built up an incredible player base, attracting lots of new players to the game. Starting today however, OpenTTD will no longer be directly available as a standalone game on Steam. It can instead be obtained as part of a bundle alongside the original Transport Tycoon Deluxe, which has been re-released by Atari and is now available to purchase via Steam for Windows, Mac, and Linux. You can purchase the bundle here for $9.99.
Please read on for more details on this change.
Hopefully the last bug fix release in this series, OpenTTD 15.2:
If you find any more bugs, please report them here.